MuscleMeat

een gedownloade game speelbaar maken

d b b

Cool Novice
Lid sinds
13 jul 2006
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hallo
ik heb pas geleden een spel via torentreactor.net gedownload
maar ik weet niet meer hoe ik kan spel in werking kan brengen
kan iemand mij daarmee helpen?
 
Vroeg net iemand mij ook al :P


wat voor bestanden zijn het dan?
 
Pak part 1 uit met "winrar"
 
  • Topic Starter Topic Starter
  • #5
part 1???
staat allemaal in 1 map
dus ik pak ze allemaal wel uit
en eh dan?
 
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  • Topic Starter Topic Starter
  • #6
ik heb btw ook nog een mdf bestand
 
Branden met Alcohol120
 
Als je part 1 uitpakt pakt ie ze allemaal uit, die mdf kan je branden met Alcohol120 zoals EricR zegt, of alsje niet wil branden: "Daemontools" downloaden, daarmee maak je een neppe cd station aan, en denkt je pc dus dat je de cd in je pc hebt, lijkt ingewikkeld maar is simpel.
 
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  • Topic Starter Topic Starter
  • #9
nee ik snap je wel
ik ga het proberen
maar alcohol 120 ken ik niet
is dat zelfde programma als nero ?
 
Pak zoals SuperKnurft zegt part 1 uit met winrar, dan zullen alle bestanden uitgepakt worden. Installeer dan Daemon tools en "mount" alle bestanden die zich daartoe lenen. Vervolgens kan je de game en de cracks (als ze erbij zitten) installeren.

Als je aan deze uitleg niet genoeg hebt dan vrees ik dat het je niet alleen zal lukken.
 
Alcohol 120:

[Link niet meer beschikbaar]


Downloaden + activeren crack
 
je maakt idd beter een virtuele drive aan via deamon tools.. zo moet je geen cd verspillen ( denk aan het milieu ;p )
Derna pak je de hoofd winrar file ( laatste of eerste )
extract het hele boeltje naar ergens in een mapje..
Met deamon tools mount je de image daarna probably nog een crackje & je bent weg..
greets

welk spel ist btw ?
 
  • Topic Starter Topic Starter
  • #14
heey alles is gelukt
en het spel wil dus gewoon opstarten alleen vraagt ie dat ik een disc key moet invullen.

enter a disc key for the disc labelled SCCT.

nu heb ik al proberen te zoeken in de bestanden van dat spel maar nog niks gevonden.
weten jullie hoe ik eraan kom?
 
Over welk spel gaat het?

Staat er nergens een bestandje bij dat eindigt op *.nfo?
 
  • Topic Starter Topic Starter
  • #16
Over welk spel gaat het?

Staat er nergens een bestandje bij dat eindigt op *.nfo?
Tom Clancy's Splinter Cell Chaos Theory

ik heb bijna alle kladblok bestandjes van dat spel afgezocht en nog geen key gevonden
en *.nfo staat er niet in
 
ik heb ooit eens een call of duty 2 gedownload en was ook heel moeilijk die code te vinden.
anders moet je ff op internet proberen te zoeken
anders weet ik het ook niet

moet je ff aan superknurft vragen ;)
 
Tom Clancy's Splinter Cell Chaos Theory

ik heb bijna alle kladblok bestandjes van dat spel afgezocht en nog geen key gevonden
en *.nfo staat er niet in

neem eens een screenshot van die verschillende files,zal gemakkelijker zijn om je te helpen,misschien dat ik iets zie wat jij niet ziet
 
  • Topic Starter Topic Starter
  • #19
pff dat zijn er noggal wat
momentje
 
  • Topic Starter Topic Starter
  • #20
7// Line with this "//" are comments. They are not used by the game
// Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
// can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the
// variable name and the =

[Engine.GameInfo]
VisFullyThreshold=120.000000
VisMostlyThreshold=80.000000
VisPartiallyThreshold=45.000000
VisBarelyThreshold=10.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
UseRumble=True
NoBlood=False
bNoRDReact=False

[Echelon.EPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=120.0
m_speedWalkFPCr=75.0
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
m_UseNewThrow=True
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC

[Echelon.ECoopPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=120.0
m_speedWalkFPCr=75.0
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC
BalancingPeriod=5
BalancingBlendTime=0.2
HangOverCameraOffset=(X=95,Y=0,Z=65)
HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0)
HangOverCameraSpeed=200
BoostAcceleration=625

[Echelon.EPlayerCam]
m_yawSpeed=40000.0 // maximum turning speed, when joystick is at extrem position
m_pitchSpeed=25000.0 // maximum lookup speed, when joystick is at extrem position
m_minPitch=-16380 // dont touch
m_maxPitch=16380 // dont touch
m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster
m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles
m_absoluteMinDist=25.0 // Camera can never get closer than this
m_targetZMaxDist=100.0 // max global Z distance of smoothing
m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check
m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check
m_NPCDistance=200.0 // Distance when looking at npc
m_resetPitchSpeed=45000.0
m_resetYawSpeed=75000.0
m_resetEnable=True
m_closeupDist=200.0
m_closeupHeight=30.0
m_closeupDamping=0.6

[EchelonIngredient.EStickyCamera]
minfov=10.0
maxfov=90.0
zoomspeed=5.0
damping=100.0

[EchelonIngredient.EFlashGrenade]
FlashMinRadius=500
FlashMinAngle=180
FlashMinTime=6
FlashMaxTime=18


[Echelon.ESniperNoise]
pitchSize=600
pitchSpeed=2.17
yawSize=400
yawSpeed=1.8
noiseUpSpeed=1.6
noiseDownSpeed=1.6
recoilSize=600
recoilPitchAdd=300
recoilYawAdd=100
recoilUpSpeed=15000.0
recoilDownSpeed=3000.0
recoilFatigueUp=0.3
holdMax=3.0
tiredMax=3.0

// An example camera mode section.
[Bidon]
parent= Bidon // parent mode to copy values from
offset= tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 // offset from the top of sam's collision cylinder
distance= t=0.0 s=0.0 n=0.0 // distance to the camera
minYaw= v=0 // angle constraint
maxYaw= v=0 // angle constraint
minPitch= v=0 // angle constraint
maxPitch= v=0 // angle constraint
useAngles= v=0 // flag to use angle constraint or not
damping= v=0.0
interSpeed= v=0.0
collInterSpeed= v=0.0
targetXYSpeed= v=0.0 // smoothing speed of target displacement in local XY
targetZSpeed= v=0.0 // smoothing speed of target displacement in global Z
twigX= v=0.0
twigY= v=0.0
twigZ= v=0.0
biasCut= v=0.0
biasSlope= v=0.0
offsetSpeed= v=0.0
alignPawn= v=0 // Should the pawn align itself to the camera
usePitchCurve= v=0 // Should the pitch curve be used
useCollTarget= v=0 // Should the camera target test collision (carefull with this one)
useCylColl= v=0 // Should camera collision be tested with a cylinder or a ray
useColl= v=0 // Should there be any collision test
useVertTwig= v=0 // Just what it says
useHoriTwig= v=0 // Just what it says
useCamFlag= v=0 // Use TRACE_Camer1

// Below is the definition of all the camera modes. This is the complet list of all modes:
// ECM_Walking =0
// ECM_STWPeek =1
// ECM_FirstPerson =2
// ECM_FirstPersonCr =3
// ECM_Grab =4
// ECM_GrabFP =5
// ECM_Carry =6
// ECM_CarryCr =7
// ECM_Throw =8
// ECM_ThrowCr =9
// ECM_Sniping =10
// ECM_EEV =11
// ECM_HSphere =12
// ECM_FSphere =13
// ECM_HOH =14
// ECM_HOHFU =15
// ECM_HOHFP =16
// ECM_Rapel =17
// ECM_RapelFP =18
// ECM_DoorPeekRight =19
// ECM_DoorPeekLeft =20
// ECM_SplitJump =21
// ECM_SplitJumpFP =22
// ECM_Vent =23
// ECM_VentEEV =24
// ECM_Dead =25
// ECM_HOHFUFP =26
// ECM_TeamShoulder =27
// ECM_HangOver =28
// ECM_TomoeNage =29
// ECM_Shetland =30
// ECM_ShetAndSam =31
// ECM_SplitJumpEEV =32

// You can also edit these at run time with: ea class=eplayercam
// You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_STWPeek use 1, etc

[ECM_Walking]
distance= n=250.0 s=175.0 t=100.0
alignPawn= v=0
usePitchCurve= v=1
useCollTarget= v=1
useCylColl= v=1
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=220.0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-13000
maxPitch= v=8000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=-20.0
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1

[ECM_STWPeek]
parent= ECM_Walking
distance= n=110.0 s=110.0 t=110.0
// offset in ECM_STWPeek is forced to 0 when using the new camera, but used by the old one
offset= nx=60.0 sx=60.0 tx=60.0

[ECM_FirstPerson]
parent= ECM_Walking
alignPawn= v=1
offset= ny=20.0 nz=-10.0 sy=20.0 sz=-10.0 ty=20.0 tz=-10.0
distance= n=50.0 s=50.0 t=50.0
usePitchCurve= v=0
useCollTarget= v=0
useCylColl= v=0
useColl= v=1
interSpeed= v=800.0
collInterSpeed= v=600.0
twigX= v=30.0
twigZ= v=30.0
targetZSpeed= v=100.0
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-15000
maxPitch= v=13000
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
useCamFlag= v=1
offsetSpeed= v=100.0

[ECM_FirstPersonCr]
parent= ECM_FirstPerson
distance= v=50.0
offset= ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0

[ECM_Grab]
parent= ECM_Walking
maxPitch= v=5000
distance= n=120.0 s=100.0 t=90.0
offset= nz=-30.0 sz=-30.0 tz=-30.0
offsetSpeed= v=100.0

[ECM_GrabFP]
parent= ECM_FirstPerson
offset= ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
distance= n=90.0 s=90.0 t=90.0
minPitch= v=-5000
maxPitch= v=7500

[ECM_Carry]
parent= ECM_Walking
maxPitch= v=6000
distance= n=160.0 s=130.0 t=100.0

[ECM_CarryCr]
parent= ECM_Walking
maxPitch= v=6000
distance= n=160.0 s=130.0 t=100.0

[ECM_Throw]
distance= n=70.0 s=70.0 t=70.0
offset= ny=20.0 nz=-20.0 sy=20.0 sz=-20.0 ty=20.0 tz=-20.0 vy=20.0 vz=-20.0
alignPawn= v=1
usePitchCurve= v=0
useCollTarget= v=1
useCylColl= v=1
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=200.0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-14000
maxPitch= v=14000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=20.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1

[ECM_ThrowCr]
parent= ECM_Throw
offset= ny=20.0 nz=-10.0 sy=20.0 sz=-10.0 ty=20.0 tz=-10.0 vy=20.0 vz=-10.0

[ECM_Sniping]
parent= ECM_FirstPerson
offset= nx=20.0 ny=25.0 nz=0.0 sx=20.0 sy=25.0 sz=0.0 tx=20.0 ty=25.0 tz=0.0
distance= n=0.0 s=0.0 t=0.0
interSpeed= v=800.0
targetZSpeed= v=200.0
targetXYSpeed= v=200.0
minPitch= v=-12000
useVertTwig= v=0
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7

[ECM_EEV]
parent= ECM_Sniping
offset= nx=25.0 ny=0.0 nz=0.0 sx=25.0 sy=0.0 sz=0.0 tx=25.0 ty=0.0 tz=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0

[ECM_HSphere]
parent= ECM_FSphere
usePitchCurve= v=1
minYaw= v=-20000
maxYaw= v=20000
minPitch= v=-13000
maxPitch= v=12000
useAngles= v=1
useVertTwig= v=1
twigX= v=20.0
twigZ= v=30.0

[ECM_FSphere]
distance= n=250.0 s=175.0 t=100.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useCollTarget= v=1
useCylColl= v=1
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-13000
maxPitch= v=10000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1

[ECM_HOH]
parent= ECM_FSphere
twigX= v=40.0
twigZ= v=30.0
minPitch= v=-13000
maxPitch= v=10000

[ECM_HOHFU]
parent= ECM_FSphere
distance= t=120.0
useCylColl= v=0
offset= nx=-40.0 sx=-40.0 tx=-40.0
usePitchCurve= v=1
maxPitch= v=12000
minPitch= v=-13000

[ECM_HOHFP]
offset= nx=0.0 ny=20.0 nz=10.0 sx=0.0 sy=20.0 sz=10.0 tx=0.0 ty=20.0 tz=10.0
distance= n=50.0 s=50.0 t=50.0
minYaw= v=-9000
maxYaw= v=13000
minPitch= v=-13000
maxPitch= v=13000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
twigX= v=30.0
twigY= v=0.0
twigZ= v=30.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1

[ECM_Rapel]
parent= ECM_HSphere
offset= nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0

[ECM_RapelFP]
offset= nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
distance= n=45.0 s=45.0 t=45.0
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-3500
maxPitch= v=13000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
useHoriTwig= v=1
twigX= v=30.0
twigY= v=30.0
twigZ= v=30.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1

[ECM_DoorPeekRight]
offset= nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
distance= n=50.0 s=50.0 t=50.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
minYaw= v=0
maxYaw= v=11000
minPitch= v=-8000
maxPitch= v=12000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useVertTwig= v=1
twigX= v=20.0
twigZ= v=40.0
useCamFlag= v=1

[ECM_DoorPeekLeft]
offset= nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
distance= n=50.0 s=50.0 t=50.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
minYaw= v=-11000
maxYaw= v=0
minPitch= v=-8000
maxPitch= v=12000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useVertTwig= v=1
twigX= v=20.0
twigZ= v=40.0
useCamFlag= v=1

[ECM_SplitJump]
parent= ECM_FSphere
offset= ny=15.0 nz=20.0 sy=15.0 sz=20.0 ty=15.0 tz=20.0
distance= n=125.0 s=100.0 t=80.0
maxPitch= v=8000
interSpeed= v=350.0
targetXYSpeed= v=350.0
targetZSpeed= v=350.0
offsetSpeed= v=350.0

[ECM_SplitJumpFP]
parent= ECM_RapelFP
offset= nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0
distance= n=40.0 s=40.0 t=40.0
minYaw= v=-12000
maxYaw= v=9500
minPitch= v=-13000
maxPitch= v=12000

[ECM_Vent]
distance= n=0.0
offset= nx=20.0 ny=-22.0 nz=10.0 sx=20.0 sy=-22.0 sz=10.0 tx=20.0 ty=-22.0 tz=10.0
interSpeed= v=400.0
collInterSpeed= v=600.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useCollTarget= v=1
useCylColl= v=0
useColl= v=1
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-10000
maxPitch= v=8000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=400.0
useCamFlag= v=1

[ECM_VentEEV]
parent= ECM_Vent
offset= nx=30.0 ny=0.0 nz=0.0 sx=30.0 sy=0.0 sz=0.0 tx=30.0 ty=0.0 tz=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0
minYaw= v=-8000
maxYaw= v=8000
minPitch= v=-8000
maxPitch= v=8000

[ECM_Dead]
distance= n=200.0 s=200.0 t=200.0
interSpeed= v=200.0
collInterSpeed= v=600.0
targetXYSpeed= v=200.0
targetZSpeed= v=100.0
useCollTarget= v=1
useCylColl= v=0
useColl= v=1
minYaw= v=-65536
maxYaw= v=65536
minPitch= v=-15000
maxPitch= v=-2000
useAngles= v=1
damping= v=8.0
biasCut= v=0.7
biasSlope= v=0.7
offsetSpeed= v=200.0
useCamFlag= v=1

[ECM_HOHFUFP]
offset= nx=60.0 ny=25.0 nz=-60.0 sx=60.0 sy=25.0 sz=-60.0 tx=60.0 ty=25.0 tz=-60.0
distance= n=45.0 s=45.0 t=45.0
minYaw= v=-12000
maxYaw= v=8000
minPitch= v=-12000
maxPitch= v=11000
useAngles= v=1
interSpeed= v=800.0
targetXYSpeed= v=400.0
targetZSpeed= v=250.0
useVertTwig= v=1
useHoriTwig= v=1
twigX= v=-30.0
twigY= v=20.0
twigZ= v=0.0
damping= v=6.0
biasCut= v=0.75
biasSlope= v=0.3
offsetSpeed= v=400.0
useCamFlag= v=1

[ECM_TeamShoulder]
parent= ECM_FirstPerson
alignPawn= v=0
distance= n=30.0 s=30.0 t=30.0
offset= ny=35.0 nz=0.0 sy=35.0 sz=0.0 ty=35.0 tz=0.0
minYaw= v=-10000
maxYaw= v=12000
minPitch= v=-7000
maxPitch= v=13000
useHoriTwig= v=1
useVertTwig= v=1
twigX= v=0.0
twigY= v=25.0
twigZ= v=30.0

[ECM_HangOver]
parent= ECM_HOHFUFP
offset= nx=0.0 ny=25.0 nz=-10.0 sx=0.0 sy=25.0 sz=-10.0 tx=0.0 ty=25.0 tz=-10.0
distance= n=30.0 s=30.0 t=30.0
minYaw= v=-11000
maxYaw= v=9000

[ECM_TomoeNage]
parent= ECM_Throw
distance= n=250.0 s=175.0 t=100.0
offset= ny=0.0 nz=0.0 sy=0.0 sz=40.0 ty=0.0 tz=40.0 vy=0.0 vz=40.0
minYaw= v=-32768
maxYaw= v=32768
minPitch= v=-3186
maxPitch= v=-3186
useVertTwig= v=0
twigX= v=0.0
twigZ= v=0.0

[ECM_ShetAndSam]
parent= ECM_Walking
offset= nx=90.0 nz=-20
distance= n=170.0
maxPitch= v=8000
interSpeed= v=150.0
offsetSpeed= v=150.0
targetXYSpeed= v=150.0
targetZSpeed= v=150.0
usePitchCurve= v=0
useVertTwig= v=0

[ECM_Shetland]
parent= ECM_HOHFP
offset= nx=0 ny=20 nz=0
distance= n=30.0 s=50.0 t=50.0
minYaw= v=-1000
maxYaw= v=0
minPitch= v=-1000
maxPitch= v=400
twigX= v=0.0
twigY= v=0.0
twigZ= v=0.0

[ECM_SplitJumpEEV]
parent= ECM_FSphere
distance= n=0.0 s=0.0 t=0.0
offset= nx=25.0 ny=10.0 nz=10.0 sx=25.0 sy=10.0 sz=10.0 tx=25.0 ty=10.0 tz=10.0
usePitchCurve= v=0
minYaw= v=-12000
maxYaw= v=12000
minPitch= v=-12000
maxPitch= v=12000
useAngles= v=1
useVertTwig= v=0
twigX= v=0.0
twigZ= v=0.0
interSpeed= v=10000.0
offsetSpeed= v=10000.0

[ECM_TeamShoulderSniping]
parent= ECM_Sniping
alignPawn= v=0
minYaw= v=-15000
maxYaw= v=15000
minPitch= v=-7000
maxPitch= v=12000


[Echelon.EchelonGameInfo]
HUD_OFFSET_X=24
HUD_OFFSET_Y=39
bNoGore=false
bNoSamLookAt=false
bDemoMode=false
DemoMap=3_4_3Severonickel
TrainingMap=0_0_2_Training
m_minInterpolSpeed=200.000000
m_grabbingDelay=0.2
m_forwardGentle=0.2
m_forwardFull=0.9
m_moveBackwardThreshold=0.3
m_backwardGentle=-0.2
m_backwardFull=-0.9
m_rightGentle=0.2
m_rightFull=0.9
m_leftGentle=-0.2
m_leftFull=-0.9
m_minForce=0.02
m_gentleForce=0.2
m_fullForce=0.9
m_inAirAccel=1000.000000
m_onGroundAccel=2000.000
m_RollSpeed=350.0
m_walkBias=0.3
m_PlayerJoggingThreshold=300.000000
m_JumpOutSpeed=200.000000
m_LGShimmySpeed=50.000000
m_LGSpeedThreshold=10.000000
m_LGMinLength=28.000000
m_LGMaxGrabbingSpeed=200.000000
m_LGMinGrabbingSpeed=-1000.000000
m_LGMaxGrabbingAngle=-0.6
m_LGMaxGrabbingDistance=1200.0
m_HOHForwardSpeed=100.000000
m_HOHMinLength=15.000000
m_HOHMaxGrabbingSpeed=200.000000
m_HOHMinGrabbingSpeed=-1000.000000
m_HOHMaxGrabbingDistance=1500.000000
m_HOHFeetUpGap=100.0
m_HOHFeetUpColHoriOffset=45.0
m_HOHFeetUpColVertOffset=85.0
m_HOHFeetUpMoveSpeed=40.0
m_HOHFeetUpColHeight=18.0
m_NLUpwardSpeed=120.000000
m_NLDownwardSpeed=-120.000000
m_NLStepSize=32.000000
m_NLSlideDownMaxSpeed=600.000000
m_NLSlideDownMinSpeed=200.000000
m_NLSlideDownInertia=600.000000
m_NLMaxGrabbingAngle=-0.6
m_NLMaxGrabbingAngleTop=0.3
m_NLMaxGrabbingDistance=35.000000
m_NLMaxGrabbingSpeed=100.000000
m_NLMinGrabbingSpeed=-1000.000000
m_PUpwardSpeed=130.000000
m_PDownwardSpeed=-130.000000
m_PSlideDownMaxSpeed=600.000000
m_PSlideDownMinSpeed=200.000000
m_PSlideDownInertia=600.000000
m_PMaxGrabbingAngle=-0.6
m_PMaxGrabbingAngleTop=0.300000
m_PMaxGrabbingDistance=35.000000
m_PMaxGrabbingSpeed=100.000000
m_PMinGrabbingSpeed=-1000.000000
m_ZLSlideDownMaxSpeed=400.000000
m_ZLSlideDownMinSpeed=300.000000
m_ZLSlideDownInertia=400.000000
m_ZLMaxGrabbingDistance=1500.000000
m_ZLMaxGrabbingSpeed=200.000000
m_ZLMinGrabbingSpeed=-1000.000000
m_FMaxGrabbingSpeed=200.000000
m_FMinGrabbingSpeed=-1000.000000
MinBeforeDamage=1000.0
MaxBeforeDeath=1600.0
NPCCushionDivider=2.0
m_blinkDelay=3.0
b_friendlyFire=true
m_bUseMagma=True
m_bEnableFlashlightToAll=false
m_bAlwaysPlayHurtAnim=false
m_bRemoveSpecificAnims=true

[MAGMAMENU]
EnvironmentdBDecTime=0.35
PlayerdBDecTime=0.5
WorkInProgress=false
WorkInProgressStr=1.00.000

[Echelon.EAIController]
fNPCAccuracy=0.300000
----------------------------------------------------
Protocol=unreal ProtocolDescript...---------------------------------------------
 
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